

#ifndef __C_SHPERE_SCENE_NODE_H_INCLUDED__
#define __C_SHPERE_SCENE_NODE_H_INCLUDED__

#include "ISceneNode.h"
#include "S3DVertex.h"

namespace irr
{
    namespace scene
    {
        class CSphereSceneNode : public ISceneNode
        {
        public:

            //! constructor
            CSphereSceneNode(f32 size, s32 polyCount, ISceneNode* parent, ISceneManager* mgr, s32 id,
                const core::vector3df& position = core::vector3df(0,0,0),
                const core::vector3df& rotation = core::vector3df(0,0,0),
                const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f));

            //! destructor
            virtual ~CSphereSceneNode();

            virtual void OnPreRender();

            //! renders the node.
            virtual void render();

            //! returns the axis aligned bounding box of this node
            virtual const core::aabbox3d<f32>& getBoundingBox() const;

            //! returns the material based on the zero based index i. To get the amount
            //! of materials used by this scene node, use getMaterialCount().
            //! This function is needed for inserting the node into the scene hirachy on a
            //! optimal position for minimizing renderstate changes, but can also be used
            //! to directly modify the material of a scene node.
            virtual video::SMaterial& getMaterial(s32 i);

            //! returns amount of materials used by this scene node.
            virtual s32 getMaterialCount();

            //! Returns type of the scene node
            virtual ESCENE_NODE_TYPE getType() {
                return ESNT_SPHERE;
            }

            video::S3DVertex* getVertices();
            u16* getIndices();


            s32 getIndexCount()  ;
            s32 getVertexCount();




        private:

            void setSizeAndPolys();

            core::aabbox3d<f32> Box;

            u16* Indices;
            s32 IndexCount;

            video::S3DVertex* Vertices;
            s32 VertexCount;

            video::SMaterial Material;
            f32 Radius;
            s32 PolyCount;
        };

    } // end namespace scene
} // end namespace irr

#endif

